Augmented reality is a computer-based perception of reality
Augmented reality is a computer-based extension of reality, or the perception of reality. It is used for things such as inserting additional information at a football match by superimposing offside lines and arrows for goal distance during a free kick, just like adding additional information into a photo. The term augmented reality is often used in the context of this type of visually enhanced presentation. Augmented reality is much more than just enriching reality with digital information, and can reach other human senses.
Augmented reality helps understand difficult connections
A prerequisite for displaying augmented reality, in addition to a camera to capture reality, is a processor to calculate input and output, sensors for orientation (accelerometer, gyroscope) and the right software (application/app) for logic and content. A display to show the augmented reality and a sensor for positioning (GPS) are also often required. The start of augmented reality can be traced back to the 1960s. Mobile augmented reality is quite young by comparison, but has developed quickly – the first AR browser was published by Wikitude in 2008. With the release of the iPhone 3Gs, which had the necessary sensors and more performance, augmented reality became interesting for the mass market. Eventually companies such as metaio, Total Immersion and Qualcomm established themselves as software providers. Currently these companies are working closely together with chip and device manufacturers to improve this technology.
You can find more information on Augmented reality on Wikipedia: https://en.wikipedia.org/wiki/Augmented_reality